![]() The quest descriptions rarely provide you with the needed information either, so you're left wandering the length and breadth of the land, trying to remember where that quest giver you spoke with two days ago is hiding. The only visible markers are teleporters and main dungeons, so it's impossible to figure out where you're actually standing. ![]() The mini-map in the corner is still fine, but the map screen is so useless, it actually takes away from the fun of the game, especially when you're trying to remember where a quest giver is hiding. If there's one thing that should have been fixed with the expansion and wasn't, it's the map and quest marking system. It costs a bit of coin, but it's not like you have anything else to spend your money on. ![]() The trainer is nice if you've gone along and realized your melee fighter would be better served specializing in two-weapon fighting rather than sword-and-board, or if you want your melee fighter/combat mage to be more of a spellcaster. Dungeon Siege II: Broken World includes a few other improvements, including two more autocast spots for spells and a skill trainer at the dryad outpost who lets you reset your skill points (for a fee). ![]()
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